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The Carbon Cycle Game

April 20, 2011 in Education Materials

Developed by: Kate Florio, Katie Gardner

Download the pdf of this lesson

Topic:

Introduce students to the importance of carbon and its cycling between the living and nonliving parts of the ecosystem and earth system.

Audience:

Grades 8 – 12

Length:

20 to 45 minutes

NJ State Standards:

  • 5.4.G – Biogeochemical cycles

Objectives:

Students will be able to:

  • Model the movement of carbon through different reservoirs.
  • Compare and contrast fast and slow processes (short and long residence times) that move carbon.
  • Understand that the path taken by an atom through a biogeochemical cycle is complex, not a circle, and provide an example of conservation of matter.
  • Put processes such as photosynthesis and respiration in the larger context of biogeochemical cycling.

Introduction:

Students will take on the role of a carbon atom and record which reservoirs in the carbon cycle they visit. They will compare and contrast their trip with those of their classmates to discover information about sources and sinks, and residence times of the different reservoirs. Ocean processes are highlighted to allow the educator to define the biological pump and explain its importance to climate.

Background:

Understanding the sources and sinks of atmospheric carbon dioxide is necessary to understanding the causes and consequences of climate change. The carbon cycle is complex, with many reservoirs both living and nonliving, each with a number of sources and sinks. To put the carbon cycle in the context of understanding climate change and the issues scientists are concerned with, we focus on the sinks of atmospheric carbon dioxide, and the fate of the carbon after it is removed from the atmosphere. As people burn fossil fuels for energy, large amounts of carbon dioxide are released into the atmosphere. This introduces a large source of both carbon, and a greenhouse gas. Scientists interested in the long term effects and possible outcomes of this source of greenhouse gas are interested in sinks that not only remove carbon dioxide from the atmosphere, but provide a source of carbon to a reservoir with a long residence time. Understanding the connections between reservoirs, and the interaction between long and short residence times, is very helpful in understanding ongoing scientific research and its importance to concerns about climate change.

Materials:

  • Carbon Cycle Game Dice(Color or black and white)
  • Scissors
  • Scrap paper (optional but recommended)
  • Tape
  • String or lanyard (at least an 8” length per student)
  • Pony beads (white, light blue, dark blue, light green, pink, dark green, orange, purple, grey, and brown; if not necessarily these, you will need 10 distinctly different colors)
  • Cups (at least one for each station)
  • Carbon reservoir Station Markers (Color or black and white)
  • Carbon Cycle Game Worksheet (1 per student)
  • Pencils or pens
  • Unopened undisturbed bottle of seltzer or clear soda (optional)

Procedure:

I. Preparation

A. Print out the Carbon Cycle Game Dice (color or black and white, your choice):

It is helpful, but not necessary, to have more than one die for each station.

B. Cut out the dice and crease along the lines between the faces.

C. Tape the open edges together to make a cube.

It is helpful to weight the dice with a ball of scrap paper about the same size as the finished cube. Filled dice roll more easily than empty ones.

D. Print out the Station Markers (color or black and white).

E. Set up each station in a different location around the room. Each station should have:

1. At least one die. (Duplicates are especially helpful for the Atmosphere and Surface Ocean stations; students will visit these often, and not having to wait in line to roll dice will make gameplay faster.)

2. A station marker posted where students can easily see it once moving around the room.

3. A cup filled with the corresponding color of beads.

F. Cut lengths of string or lanyard for each student and knot one end.

II. Activity

A. Review with students why carbon is so important (to biology, and climate).

B. Tell students they are going to pretend to be a carbon atom moving through the carbon cycle. Review the water cycle as a familiar concept, and introduce terms such as reservoir, source, and sink using the water cycle as an example.

C. Go over what reservoirs will be included in the carbon cycle game.

Note for students that there are many other reservoirs we are not including, such as fossil fuels.

D. Review the rules of the game:

1. Students will keep track of their journey by adding a bead to their string to represent each reservoir they visit.

2. Students should add a bead first, so they don’t forget, then roll the dice.

3. Students should read the dice carefully for information about the process that is moving them from one reservoir to another, and then go to their next station as instructed by the dice.

4. If a die tells them to stay in place for a turn, they should add another bead of that color before re-rolling.

5. As students represent carbon, an element, they don’t “want” to go to any particular place. There is no “goal” they are trying to get to and they should go where the dice take them. Each turn they should roll the appropriate die ONCE, and whatever it says is what they do.

(Monitor students during game play to make sure they are not cheating, i.e. “I wanted a ____ bead!”)

6. Students should continue moving through the cycle until they have fifteen beads on their string.

E. Give students their starting location. The carbon cycle is a large and complex topic, so how you distribute them is up to whatever connections you would like to make during the discussion portion.

1. If you would primarily like to discuss residence time, start a couple groups of students in the atmosphere and surface ocean, and a couple in the sediments and deep ocean dissolved reservoirs.

This is where it is helpful to have duplicate dice for some stations – if you would like eight students to start in the atmosphere, you may want to make at least eight atmosphere dice.

2. For the biological pump, start all students in the atmosphere and surface ocean. Be sure you don’t let any students begin in deep ocean particles or ocean sediments.

3. Once students get the hang of it, the game goes quickly, so if you have enough materials you can certainly run the game more than once, with a slightly different focus each time.

F. Monitor students as they move through the cycle and remind them of the rules if needed.

G. When students have finished their cycle, pass out worksheets and have them decode their string of beads back to which reservoirs they represent.

H. Have students compare their cycle to their neighbors’.

I. Use the diagram to represent the journey through the cycle as a series of arrows. Is a cycle a circle?

J. Discuss the journeys students took. Possible discussion topics include:

1. Overall, which reservoirs did students visit the most?

2. Which reservoirs have long residence times? Which have short residence times?

3. What are the processes that move carbon from one reservoir to another? (Choose a few to highlight.)

Use the seltzer or soda to discuss carbon dioxide moving between air and water. Initially many students will use the terms “evaporation” and “condensation” when you ask them how carbon moves from one to the other; remind them that those are terms for the water cycle and for changes in state of matter.

The soda is helpful both to show that air and gas dissolves in water in the same way that solutes such as salt do, and to help them connect to the short residence time of gas in liquid (“If I open this and leave it here overnight, will it still be fizzy tomorrow?).

4. What processes move carbon from the atmosphere to the ocean sediments?

Define the biological pump for students. The biological pump is the set of processes in the ocean that sequester carbon (make it unavailable to be recycled back into the atmosphere for a long period of time).

Identify if any students were sequestered (Atmosphere – Surface Ocean – Ocean Plants – Deep Particles – Ocean Sediments. Can also stop at Ocean Consumers between plants and particles). Scientists are interested in areas of the ocean with a very efficient biological pump, as well as areas of the ocean where the biological pump is either less efficient than expected, or decreasing in efficiency.

Higher level students can research iron fertilization experiments and make connections back to these concepts.

5. Have students brainstorm what reservoirs and processes have not been included in the game (soils, fossil fuels, sedimentary rocks; burning of fossil fuels, subduction of sediment and volcanic eruptions for a few examples). As an extension, have students make sample dice to try and represent the sources and sinks for these reservoirs, and their fluxes and residence times.

This requires students to understand that a) each face of a die represents a sink from that reservoir, b) the larger the flux for a particular sink, the more faces of the die are assigned to it, and c) the longer the residence time the more “roll this station again” faces a die needs.

Extension:

For upper level students who are spending more time studying biogeochemical cycles, challenge students to adapt the game for another element, such as nitrogen. Students can decide which reservoirs to include and how to represent the sources, sinks, fluxes, and residence times by varying the dice. They can play their created game to see how well they represented the cycle.

Optional: If you don’t have the materials to have the students use beads/make bracelets to record their journey, you may use a simple worksheet to have them keep track of their journey as they go.

Reference:

Helping students understand conservation of matter (in this case, carbon) in processes like photosynthesis and the carbon cycle as a whole is essential to their understanding of environmental issues surrounding clean energy and climate change.

http://www.sciencedaily.com/releases/2011/01/110107094904.htm

The inspiration for this game comes from Project WET’s activity “The Incredible Journey.” Find Project WET resources at: http://projectwet.org/.

Coral Bleaching: A White Hot Problem

December 18, 2009 in Education Materials

Bleached brain coral (Credit: NOAA)

Bleached brain coral (Credit: NOAA)


Some of the planet’s most beautiful and diverse ecosystems are at risk. With temperatures on the rise, coral reefs are at greater risk for coral bleaching. Using ocean observing system data from NOAA’s National Data Buoy Center, this classroom activity examines ocean temperatures off Puerto Rico to see how coral reefs are being impacted and predict what’s on the horizon. Brought to you by Sea Grant’s Bridge website and COSEE-NOW.

This activity was developed in response to the 2005 massive coral bleaching event in the Caribbean caused by high sea surface temperatures. Using ocean observing system data, water temperatures can be monitored to evaluate the likeliness of other bleaching events.

Via the COSEE-NOW online community, we were able to receive valuable feedback on making the graph of water temperature more user-friendly and expanding the discussion questions to evoke some higher level thinking from students.

This activity has been demonstrated to teachers at the National Marine Educators Association conference and Virginia Sea Grant professional development institutes; and to graduate students in several different settings.

Check out Coral Bleaching: A White Hot Problem available on the Bridge

Don’t Even Sink About It!

December 11, 2009 in Education Materials

It sinks!

It sinks!


Does a can of soda float? Does salt water really make that much difference? What’s a Plimsoll mark? Buoyancy can be a difficult concept for students. It’s all about density! With this hands-on introduction to teaching buoyancy from the Bridge website and COSEE-NOW, students work through activities and demonstrations that use online resources and ocean observing systems data to investigate the buoyancy considerations of commercial shipping.

This activity was developed to shed light on how the commercial shipping industry has benefited from ocean observing systems. By knowing water temperature and salinity, as well as water depth, shippers can maximize a ship’s cargo capacity and transit time.

My COSEE-NOW partners provided me with some great input on writing the objectives for this activity and guided me to some demonstration activities developed by the Lawrence Hall of Science that could be used prior to the activity to pique the students’ interest.

This activity has been demonstrated to over 100 teachers, including presentations at the National Marine Educators Association and National Science Teachers Association conferences.

Check out Don’t Even Sink About it! available on the Bridge

Knowing when to Evacuate: One Woman’s Push Towards an Ocean-literate Nation

August 28, 2009 in Ocean Observatory Stories

(photo courtesy of Chris Simoniello)

(photo courtesy of Chris Simoniello)


A true southern lady, Dr. Sharon Walker has been a resident of coastal Mississippi for decades. Following a distinguished academic career at the University of Southern Mississippi, she currently serves numerous local, state and federal programs dedicated to developing ocean literacy programs.

So what does an intelligent resident do when faced with the prospect of a powerful hurricane spanning the width of half the Gulf of Mexico? How does she decide if it’s time to crate Benji and pack the SUV?

Her decisions, like those of so many others, were based on a combination of personal experience, modern science and historical information… and threats from her only child, insisting he’d be orphaned if his parents remained in Ocean Springs.

Surrounded by a wealth of oceanographic and meteorological information, it would be easy to overlook the power of historical information. It has been said that Hurricane Camille killed more people in 1969 when she made landfall than during Hurricane Katrina. Many like Sharon who survived Hurricane Camille figured, “if I made it through the worst storm of the century without leaving my home, why evacuate now.”

Luckily, Sharon is also up on modern science, particularly information from coastal ocean observing systems. She knows that no two storms are alike, and that wind and water damage depend on many factors, unique to each system. While a coastal home may have survived Category Five winds during Camille, she knew that few, if any, could tolerate hours of assault under the predicted, severe storm surge. Ultimately, it was the impending storm surge that motivated Sharon to evacuate to Crestview, Florida.

A washed-out highway after Hurricane Katrina (photo courtesy of Joe Swaykos)

A washed-out highway after Hurricane Katrina (photo courtesy of Joe Swaykos)


Upon returning home in the aftermath of the storm, it was not surprising to Sharon that some beachfront neighborhoods were totally leveled. Unprecedented was the flooding that extended miles inland, washing out parts of Interstate 10 and leaving 90% of the buildings along the Biloxi-Gulfport coastline destroyed.

Sharon still recalls the sites and sounds she experienced while driving east along Highway 90 days after the storm-casino barges ripped from their moorings and deposited blocks from the water, house after house lifted off their foundations, and most heart-wrenching of all, Vietnamese women screaming in the streets while firemen carried black body bags containing their loved ones. Why were they there? Did they not understand the message? It left Sharon and the nation in tears.

Sharon equates the experience to being in a war zone – with all the sentiment and shock she felt when the World Trade Center Towers were destroyed on September 11, 2001. But, unlike the towers, there were warnings in place. The NOAA National Hurricane Center and National Weather Service provided television and radio broadcasts prior to the storm.

Why weren’t these enough? It boils down to experiential learning – the average citizen, particularly those who have never experienced a hurricane or tornado, likely didn’t understand the magnitude of danger. Sharon can provide a compelling example of effective communication regarding motivating people to evacuate: the local news filmed police officers going “door-to-door” to ask people to evacuate. Those who refused were asked for their next of kin, so they could be notified when their bodies were recovered after the storm. This was clearly understood by all viewers. Unfortunately, there are far more citizens than officers and this approach is only viable in a limited area.

Coastal Damage after Hurricane Katrina (photo courtesy of Joe Swaykos)

Coastal Damage after Hurricane Katrina (photo courtesy of Joe Swaykos)


Sharon loves her community – the people, their resiliency, indomitable spirit, tenacity, and genuine caring for one another. She understands their love of the coast, because she shares it with them, hurricanes and all. And she wants them to be safe, so much so that she has dedicated her life to promoting ocean literacy, teaching people across all disciplines about the relevance of the world’s ocean to our everyday lives.

Her tireless work bridges multiple disciplines, universities, states and federal agencies, focusing on a singular mission. One ocean. One ocean-literate nation, capable of making informed decisions.

Ocean Literacy Interactive Animation

November 18, 2008 in Interactives

[Download the Flash file

In 2004, ocean educators from across the country gathered to discuss ways to increase the awareness and knowledge of the general public concerning ocean issues. In essence, they asked the question “what does it mean to be ocean literate?” As a result of this workshop, the Ocean Literacy Initiative was born. Over the next few years, teams of scientists and educators developed a list of “seven essential principles” that everyone should know about the ocean. This effort has helped ocean educators focus their message and concentrate on way to engender a basic level of ocean understanding among all audiences.

Last year, a group of participants in COSEE Networked Ocean world (including scientists, classroom educators and designers) decided to collaborate on developing an interactive module to highlight the essential principles. The above interactive represents the public beta of this new Ocean Literacy Interactive.

Please provide us with your feedback so we can improve this interactive in future version. If you use this in a presentation or a classroom, we would also like to know how you used it and how it was received.

Development Team

Story: Paul Jivoff (associate professor)
Script: Laura Dunbar (middle school teacher)
Design/Animation: Brian Yan & Jon Pucci (students)
Editing: Corinne Dalelio (graduate assistant)
Produced by Janice McDonnell & Sage Lichtenwalner for COSEE NOW